Family Game Boards -Great Complete Condition - $5 each - $5 (Cedarburg)
Ages: ??? (on the box)
2 or more players
From the manufacturer:
SENIOR. . .
. . .MOMENTS
You can't remember the last time you played a game like this.
You're never too young to have a senior moment or to play SENIOR MOMENTS, a memory game for anyone who might need the practice.
Contains: Hundreds of zany memory lists; 46 Senior Moment cards; 8 Lost Key cards; 2 game booklets; a game board, colored markers and a die.
Without being reminded could you remember the following "To do" list:
1) Dust the door tops.
2) Clip coupons.
4: Find Fido a flea bath.
5) Drop Doris at Dan's
6) Sit with Sue for Sally.
. . .or remember to perform the following actions:
1) Pat your head.
2) Whistle "Dixie."
3) Stick out your tongue.
4) Give the peace sign.
5) Touch your nose.
. . .or remember this list of colors:
1) Sky blue.
2) Sunshine yellow.
3) Espresso brown.
4) Cotton white.
5) Mold green.
Kids Battle the Grown-Ups
Ages 8 and up
2 or more players
From the box:
"When talking escrow or Elvis, grown-ups clearly know more. But do they know Bunnicula from The Backstreet Boys?
Designed to help parents and kids learn more about each other's interests, this team game is truly a fair match. Kids are asked questions that most grown-ups can answer, and the grown-ups are asked questions that most kids can answer."
The board portrays a tug-of-war battle, where the rope is pulled with each right answer. The first team to pull their opponents into the center of the board wins the game.
Sample questions for the kids to answer:
"Which painter is famous for putting noses and eyes in the wrong place?" (Picasso)
"What kind of animal was TV's Mr. Ed?" (A horse, of course)
Sample questions for the grown-ups to answer:
"What kind of dolls are Chloe, Yasmin, Sasha and Jade?" (Brattz)
"Name all four of the Earth's oceans." (Atlantic, Pacific, Indian, and Arctic)
Trailer Park Wars
Ages 13 and up
2 -- 6 Players
From the publisher.
You have finally landed the job of your dreams: Trailer Park Manager!
To be the Best Darn Trailer Park Manager in town, you must place quality Tenants in your trailers, create a fun and friendly atmosphere by adding some sweet Amenities, and go about destroying the other trailer parks
. . .no matter what it takes.
Surface to Trailer Missile? Molotov Beer Can? A Tornado? You Bet.
100 Plastic Flamingo Miniatures
48 Trailer Cards
130 Trailer Park Wars Cards
24 Trailer Park Name Tiles
The object of the game is to gain as many flamingos as you can. Flamingos represent points.
Each player arranges 12 trailers in front of them shaped like a clock. In the middle are randomized cards that represent the name of the player's trailer park. This has no effect on game play.
Players have seven cards to start. On each turn each player plays three cards, discards one and draw back up to seven. Each of the Trailer Park Wars cards are separated into one of 4 types:
• Action Cards: can help the player or be used against an opponent.
• Tenant Cards: with traits that include their job, age, what they can be placed near in your trailer park (for example an old man can't cannot be placed near a rock musician), also there is an icon depicting how many flamingos they are worth.
• Amenities Cards: allow for more points when played.
• Natural Disaster Cards: have a negative effect on an opposing player.
Once all the flamingos are gone, the player with the most flamingos wins.
Game of Knowledge
Ages 10 and up
2 or more players
Trivia game that claims its questions are not "trivia" but "facts that are drawn from, or relevant to, everyday life". Each card has one question for players Ages 10-15, and a different question for players Ages 16 and up. In this way kids can compete on more equal footing with adults.
You Must be and Idiot
Ages 12 and up
3 -- 6 Players
Clever trivia game with a twist. Each round, a rotating "genius" chooses a question for the other players to answer. One or more of those players might be randomly (and secretly) designated as "idiots", in which case they must write an incorrect answer. There are several ways to score points: get the answer right when you're not an idiot; correctly accuse an idiot; avoid getting found out when you're an idiot; or trick others into accusing you when you're not an idiot. These scoring dynamics lead to plenty of interesting decisions, making this much more interesting and tactical than your average trivia game.
You've Been Sentenced
Ages 8 and up
3 - 4 Players
For ages 8 and up, 30-40 min to play, 3-10 players, with extensive rule variations available on the website.
The real fun begins when players have to read their sentences out loud and explain what they mean to the rest of players. They form the jury and vote thumbs up or down on whether the sentence and justification stand and the points are scored. 540 cards with over 2,500 words insure billions of possible sentences so the game is never repetitive and has unlimited re-play value.
Multiple other methods of play are available on our website that turn "You've been Sentenced!" into not just a game, but a full game system! We even have a lesson plan to turn "You've Been Sentenced!" into a classroom teaching tool. This game makes learning grammar and sentence construction fun and easy.
Bringing friends and families together
"You've Been Sentenced!" appeals to all ages and skill levels. Socially interactive, players become members of the Jury and can ask a player to justify and defend the grammar, sense and meaning of the sentence. The player has a chance to convince the Jury to accept their often outrageous and hilarious sentences.
Holding all the cards
"You've Been Sentenced!" is not just a single game. It's a "Game System", with numerous additional games and activities for the basic set available free of charge at our rules page.
Never the same game twice
A word deck with over 2,500 individual words, plus Wild Cards, ensures an infinite number of sentences, guaranteeing maximum re-play value. "You've Been Sentenced!" offers unlimited play, without ever becoming stale or repetitive.
Pentago -- The mind twisting game
Ages 6 and up
An abstract strategy game for 2 players with four 3×3 grids arranged into a larger 6×6 grid. This game re-implements the well-known "connect 4" with a twist: after placing a marble of his color, the player has to twist one of the grids by 90°, so changing the board after every turn. The first player to get 5 in a row wins.
Loaded Questions (Unopened)
Ages Teen and up
4 -- 6 players
"If you were invisible, where would you go?" "If you could be a member of any TV-sitcom family, what would you choose?" Rated one of the hottest new board games by USA Today, The Chicago Tribune, The San Francisco Chronicle and Games Magazine, Loaded Questions is the hilarious new board game that tests players on how well they know each other with over 500 fun personality-filled questions.
Two Deck Automatic Card Shuffler
Operates on 2 C-cell batteries
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